Web18 de out. de 2024 · You're drawing your points and lines with Z = 0, but your view frustum range (set by gluPerspective) sets zNear to 0.1 and zFar to 100. So therefore your points and lines are discarded by the near clipping plane. OpenGL is just doing what you've told it to do. To resolve: don't set your near clipping plane to 0: This will cause a division by 0 ... Web24 de mar. de 2024 · Hello ! So I’ll post this question here, I’m not sure if it has to do with OpenGL or with the OpenGL implementation I’m using. I’m currently writing a 2D Graphics engine, and in a few occasions I seem to get memory leaks when working with textures. Here is my setup : Images are stored as a OpenGL Texture coupled with a pixel array …
Unable to capture from an application running on a Vive Focus …
Web5 de nov. de 2024 · I mostly consider the issue solved, but one thing is still not clear: If the assumption that Renderdoc needed Frame #0 to "know" about the call to glVertexArrayVertexBuffer is correct, then why did it not complain when there was only 1 mesh to draw (i.e. there were no multiple draw calls with glNamedBufferData between … Web17 de mai. de 2024 · First, need to activate the texture unit before binding the texture. Texture unit GL_TEXTURE0 is always by default activated, so it’s ok if we don’t activate the first texture unit. OpenGL has ... rbge john hope gateway
opengl does not draw points and line? - Game Development …
WebUsually this will happen for you if you install RenderDoc with a proper installer, or update from a previous version. However if you are compiling RenderDoc yourself or running a … Web31 de out. de 2013 · It's just about presenting photos with some addon special effects using GLSL. Everything worked fine and the shaders performed well on iPhone 4, iPhone 4s and iPhone 5 with IOS7. But when I tested the software with an iPhone 5S with IOS7 installed, OpenGL only gives me the clear color (able to change with glClearColor) for all the GLSL … Web30 de nov. de 2024 · OpenGLES 3.0开发环境在windows上的设置主要可分为两种: 使用GLFW,并配合Glad和OpenGLES模拟器在Windows平台上进行OpenGLES开发。 不 … rbge glasshouse