Fo4 companions not moving
WebNov 18, 2015 · Just try signaling a Vertibird near a companion. Wait for it to land, then ask another companion to follow you, and command them into the Vertibird. Then, travel … WebMay 3, 2024 · sdack May 3, 2024 @ 10:07am. When you tell a companion to stay will they stay there, unless you fast travel, enter a building with an inside area, or switch inside areas (i.e. with an elevator). Only robots will stop fighting and not engage when you tell them to stay. This may be good or bad depending on what one expects.
Fo4 companions not moving
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WebCompanion wont move inside buildings So, I'm playing fallout 4, and when i enter into a building, the companions all Wait as if i told them to not move. no matter how many … WebIE: if you are at Hangman's Alley and ask Cait to follow you and she is just standing around you can run over to the subway station and go through the door and see if the …
WebJust want to point out that the majority of player homes you listed also don't accommodate supply lines or dismissing companions, not just mine as might be surmised from your description. Those functions can only be applied to cells set up as actual settlements, which most player homes are not. WebFeb 27, 2024 · Moving Ada is not going to fix the issue. Ada's script is stuck, and will remain stuck no matter where Ada is. He needs to interrupt the script (like making Ada take damage or change companions) or use console commands to fix the quest stages. The only mod he needs is one to enable the console.
WebIf the office is exited through the second floor door or the player fast-travels as soon as they leave the agency, Nick will only say "Kellogg's house is this way" and will not move. [verified] Entering the office again and exiting through the main door, or walking towards the main door will fix this. WebAug 17, 2024 · Honestly, FO4 companions are a marked improvement over FO1, 2 and 3. But in FO4, Bethesda introduces the build settlement option, allowing players to turn certain parts of the wasteland into homes or even bases (which is …
WebJust try signaling a Vertibird near a companion. Wait for it to land, then ask another companion to follow you, and command them into the Vertibird. Then, travel somewhere …
WebNov 25, 2015 · This happens in cells that have not been edited as well as those that have. I believe it's intentional and not part of the sprinting bug. So companions should also be … simple wine glassesWebI usually command the companion to do something, like pick something up and it normally wakes them up. Also try crouching, that tends to get them moving. I'll assume you have … simple wine bottle openersWebNov 16, 2015 · I have a companion with me, specifically Piper, who will not move anymore. Something happened during one of the Minutemen missions and I found her on her back and floating slightly above the ground. She was still alive and responsive to me talking to … rayles rewindsWebCompanion Perk: Cloak & Dagger - Increases Sneak Attack damage by 20%. It changes the multiplier by 20% over base, so from 2.0 to 2.4 for ranged and 3.0 to 3.6 for melee sneak attacks - toss in Ninja to get huge sneak attack damage, and for (ranged only) mister sandman with silenced weapons for 6.3x damage. rayless greenthreadWebyou do need mods to kill off Piper and Nick unless you did so before she was a companion when she is at the gate by priding her to a different location. best fix is to uninstall your … ray let thug broadcast a menacing statementWebNov 14, 2015 · Here's how to do it: 1. open the console 2. select the follower you want to fix 3. type in and execute each one of the following lines: addkeyword WorkshopAllowCommand addkeyword WorkshopAllowMove addkeyword WorkshopAllowCaravan Unfortunately further tests showed that the bug is still there. simple wine glass painting designsWebNov 14, 2015 · Here's what I tried so far: - Move to her via console - Move her to me via console - Resurrect (and therefore reset) her - Disable her - Enable her - Disable her again out of frustration - rdf (reset all dialogue) - setessential 0 -> kill her -> finally dead -> resurrect her -> setessential 1 -> "What a nice weather, Blue." -> setessential 0 simple wine cooler