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Eu4 why can ai walking through forts

WebEdit: also, something even you can do, if you initiate a movement to a province before a fort is turned on, you can just walk through it, even if it got activated before you reach it. The game doesn't recalculate if you can still reach the province. So theoretically, the army marching into you could have had its pathing set before you turned on ... Web1. level 1. [deleted] · 5y. If the army can march from x to y it will do it. Even if to get from x it has to go x a b c y to get to you the AI can just go a to y. In the picture the AI could march from Ferrara to Verona to Brescia to the one north of Parma to Parma to Lucca to Firenze to Romagna. So the AI decides to go from Ferrarar to ...

Why can the AI walk like this? : r/eu4 - reddit.com

WebThey can walk through forts in the same situation in which a player can walk through the forts (small differences in the situation can affect this). A few screenshots could help to explain it, but a save from just before the AI army starts its movement would be better. If the army came from far away, this could have been many ingame month ... WebMay 1, 2024 · firestar587 May 2, 2024 @ 4:06am. Originally posted by tonypa: Enemy can usually walk through your capital province (even when it shows fort icon and has to be sieged, it does not actually have fort unless you build a fort there). prob this i remember at least one other thread where it was cap fort w/o a fort on it. gamer ranch https://jjkmail.net

Walking through forts Paradox Interactive Forums

Webthe forts were mothballed when the movement order was given the forts were not controlled by you when the movement order was given they (accidentally) used the paratroopers exploit i heard somewhere that the AI is allowed to path through forts if a longer path to the same destination province exists which would be allowed by the fort rules WebAug 19, 2024 · AI has different rules then players: AI can walk through a fort if they can walk to a province by any direction....so if they could walk … WebMar 18, 2024 · Let's consider you and an enemy at war. First, only forts that are non-mothballed and level 2 or higher project a ZoC; the enemy's capital with no fort buildings will not project a ZoC. Enemy forts will only project their zone of control (ZoC) onto enemy- owned provinces that are next to the fort province. black friday dining set deals

Why can the AI ignore forts? This really needs a fix! : …

Category:How does zone of control work? : r/eu4 - reddit

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Eu4 why can ai walking through forts

Why can the AI just walk through an occupied fort??!! : eu4 - reddit

WebAug 2, 2024 · Once the unit has entered onto a fort, it can always exit the fort, so it can continue on it's way without being impeded by the ZOC in Edirne. Delete one of those forts or block the strait and you won't have that problem. This is also why you don't build forts with overlapping ZOC. In any event, that's my quick guess. WebJun 19, 2024 · You are 'always' allowed to leave a zone of control and return to your owned and controlled provinces. This means that AI can easily walk over a fort you occupy if you don't occupy the surrounding provinces as well. Not true, no rule lets you go to a …

Eu4 why can ai walking through forts

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WebMar 5, 2024 · If the AI is sitting adjacent to a hostile fort, they can enter that fort. If they win that siege they'll be trapped though. Same rules as you. they have clearly not been trapped in the picture and moved from one ZOC to the fort behind it without seiging the fort.

WebOct 14, 2024 · This should completely block out the enemy unless some of them are owned indirectly, I.E. by a subject or an ally, or if the enemy has occupied any one of these forts. The AI can ignore all forts if it has a … WebIf they own left and right, then the fort does nothing for you, since you can always return to a friendly province. If they own left, start from left, and right is friendly or neutral, then no they cannot directly move to right. However if they own left, start from right, then yes they can ignore zoc and move left, since that's just returning ...

WebThe AI side of the force is a pathway to many abilities some consider unnatural. 27. level 2. · 6 mo. ago. AI when using weird ZoC rules to dance in circles around your army: strongdoge. AI when losing half of its troops to attrition by stacking 400K in its own capital for five years during peacetime: wimpydoge. 8. WebSep 2, 2016 · Once you place forts next to each other, all bets are off, and the AI can just hop from fort to fort. Think of forts as magnets. If you space out your forts so that there are 2 non-fort territories between them, then the AI will be forced to move to the closer fort, and can't move further into your territory.

WebIf you fight the AI, you have generally one of two outcomes: 1. You deathstack in an attempt to wipe the enemy army, this means that the AI will never fight you, split into a hundred minor armies and carpet siege you before you can get back 2. You think, ok I’ll simply try and siege down the enemy and win like that, then the AI somehow gets a ...

WebMay 1, 2024 · firestar587 May 2, 2024 @ 4:06am. Originally posted by tonypa: Enemy can usually walk through your capital province (even when it shows fort icon and has to be sieged, it does not actually have fort unless you build a fort there). prob this i remember at least one other thread where it was cap fort w/o a fort on it. gamer recliner customWebIf the enemies forts are moth balled, you can dow then pause and you can path your troops anywhere through their land because the forts zoc isn't activated yet. So long as you don't cancel the movement your troops will be able to walk past every fort even if they are fully manned by the time they're walking by. gamer raptorWebMay 4, 2024 · It does, however, extend across borders against the player. This is really easy to see if you have any vassals and you play in/around the HRE. An OPM with a fort will prevent YOU from walking anywhere around the fort, while your vassals can march right on by through neutral territory. gamer reclining chairWebIf so, the path the player could use (if castile was a player) is oujda -> fort province -> wehran ->ouar##enis (where your army is) But AI cheats on passing through ZoC but not the ZoC itself. The reason beyond this is AI always calculates where do move. I bet most of us have seen an AI army deciding to move then cancelling it and deciding it ... gamer recliner chairsWebJul 10, 2024 · Search titles only. By: Search Advanced search… Advanced search… black friday dining table dealsWebFort zone of control is a very difficult thing to understand, they don't work exactly how you would expect. A lot of it has to do with the tile they enter the forts zone of control, the territory they own or occupy around it. And the access they have through other nations. If they own a territory on 2 sides of a fort they can walk right over it ... gamer red backgroundWebMar 24, 2024 · At least some were last verified for version 1.30. Artificial intelligence ( AI) is the term used for the behavior of non-player countries. AI-controlled countries are contrasted with human player-controlled countries. In a single-player game, only the player's own country is controlled by a human; all others fall under the management of the AI. black friday dinner deals near me